This course includes

  • 11 hours on-demand video

  • Downloadable resources and exercises

  • Full lifetime access

  • Access on mobile and desktop

  • 14 day money back guarantee

  • Secure checkout through PayPal

Is this course for you?

If you want to learn how to code using Assembly language and understand the fundamental building blocks that make computers tick, then this course is definitely for you. We use the simple Atari 2600 architecture to investigate how to build games by poking bits and turning simple electrical signals into moving objects in your screen.
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Is this course for you?
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Motivations & Learning Outcomes

  • 1000+ students

    Join a community of 1000+ students that have taken this course and rated it 5 stars

  • Direct instructor contact

    Have direct contact with your instructor at any given time during and after you complete your course

  • Money back guarantee

    We offer a 14 day money back guarantee for all our courses. No questions asked.

Reviews

by Nicole Durrant

★★★★★

by Nicole Durrant

I would recommend this course if you are simply interested in learning Assembly or learning about the fundamentals of computing. This is easily the most accessible and beginner-friendly way to go about it.
by Bård Baadstø Ildgruben

★★★★★

by Bård Baadstø Ildgruben

I actually wanted to learn assembly for the Commodore 64, but since both C64 and Atari2600 use the 6502 processor, I thought I would give this course a try. And I'm glad that I did. Immediately I felt that my fear of assembly disappeared, and I'm ready and motivated to learn more.
by Matt Gallagher

★★★★★

by Matt Gallagher

This course was great. All concepts presented were very well explained. I wanted to know for some time about programming games, I believe this was the correct place to start. I only hope you makes more courses in the future. You can count me in.
by Joseph Girgis

★★★★★

by Joseph Girgis

Everything is explained so well and you can tell the instructor is very knowledgeable in this subject matter.
by Gunnar Karlsson

★★★★★

by Gunnar Karlsson

One of the best courses I've bought. Very to-the-point and concise. All concepts are explained in great detail. A great way to start learning about 6502 Assembly for the Atari 2600.
by Henry Llerena

★★★★★

by Henry Llerena

This is amazing! I love the course! The explanations are super great! and it's very educational for me! keep up the good work.

Course Content

  • 1
    About the Course
  • 3
    Hardware and Architecture
    • Hardware and Specs
    • Review of Binary and Hexadecimal
    • The 6502 Processor
    • Processor Status Flags
  • 4
    6502 Assembly Programming
    • The Assembler Flow
    • Popular 6502 Assembly Instructions
    • List of 6502 Opcodes
    • Picking a Code Editor
    • 6502 Assembly Syntax Highlight Resources
    • Our First Assembly Code
    • Clean Memory (Source Code)
    • The DASM Assembler
    • DASM Assembler Links
    • The Stella Emulator
    • Stella Emulator Links
    • The Javatari Emulator
    • Javatari Emulator Links
    • Our First Assembly Bug
    • Clean Memory Fixed (Source Code)
  • 5
    VCS Memory Map and the TIA
    • VCS Memory Map
    • colorbg.zip
    • Painting the CRT
    • rainbow.zip
  • 6
    Screen Objects
    • TIA Screen Objects
    • Playfield Graphics
    • playfieldborder.zip
    • Playfield Registers Helper
    • Playfield (Exercise)
    • Player Bitmap and Scoreboard
  • 7
    Vertical and Horizontal Positioning
    • Vertical Positioning
    • verticalposition.zip
    • Horizontal Positioning
    • horizontalposition.zip
  • 8
    Controller Input
    • Joystick Input
    • joystickinput.zip
  • 9
    Subroutines, Stack, and Pointers
    • Subroutines and Hardware Stack
    • Pointers
  • 10
    Putting it All Together
    • The "Bomber" Game
    • bomber-01.zip
    • Adding Player Sprites
    • bomber-02.zip
    • Horizontal Position and Input
    • bomber-03.zip
    • Generating Random Values
    • bomber-04.zip
    • Random Numbers Activity
    • Collision Check
    • Adding Scoreboard and Timer Digits
    • bomber-05.zip
    • Sound Registers
    • Bomber (final version)
  • 11
    Conclusion and Next Steps
    • Next Steps

Instructor

  • Gustavo Pezzi

    Senior Lecturer

    Gustavo Pezzi

    Gustavo teaches computer science and mathematics at BPP University, London. He researches how teaching game programming can help enhance awareness and understanding of mathematics and physics. He is also a professional software engineer with more than 10 years of experience, with an industry background in 3D systems, games, web systems, databases, and data science. His academic path includes institutions such as Pittsburg State University, City University of London, and University of Oxford.